About Normal Map Generator
About Normal Map Generator
Normal Map Generator is a browser-based toolkit for turning image and height information into useful texture maps for real-time materials. It is designed for game developers, technical artists, 3D artists, and anyone who needs a fast first pass before opening a full material authoring package.
What we build
The site brings common normal-map and PBR preparation tasks into one focused workflow. You can convert an image or grayscale height map, inspect the result under a simple light, choose an OpenGL or DirectX engine preset, and export PNG files for Blender, Unity, or Unreal Engine.
Local-first by design
The free generator processes source images in the current browser tab. That keeps iteration quick and avoids sending ordinary texture references to a conversion server. No account is needed for the local tools, and the interface makes the processing model visible before you export.
Built for practical material workflows
A generated normal map is a starting point, not a replacement for geometry, a baked high-to-low result, or a physically measured material scan. Our pages explain those boundaries so you can judge the output at the same mesh scale, camera distance, and lighting conditions used in the final project.
- Normal, height, AO, roughness, metallic, specular, displacement, and ORM outputs
- Blender, Unity, and Unreal engine direction presets
- Batch processing for related texture references
- Guides for importing and checking normal maps in common engines
AI-assisted, with a clear local and remote boundary
KIE AI GPT Image 2 is connected for signed-in users with available AI credits. It creates a material source image, not a finished normal map. The free local preview remains browser-only. If you choose KIE AI, your prompt and selected source image are sent through our server-side KIE workflow; the browser then derives the normal and height maps locally. An uploaded reference is sent only when you choose the remote workflow.
Explore the AI normal map workflowQuestions or feedback?
Tell us about a material workflow, engine import issue, or tool improvement that would make the site more useful.
Email support@normalmapgeneratorai.online